Recent Posts

Pages: [1]
« Last post by admin on January 25, 2017, 10:07:25 AM »

What include:

First of all we trying to make the server machine full Protected , to do that we must change the Host Server machine!
Server lags will fixed also !
We are waiting for the approval of new partners so we want to show understanding to us we work to be better and also to have a great server to play your favorite game the Lineage II Interlude !
Also some characters pets like Dark Avanger will be fixed to hit the enemy, basically it's already fixed to the *Test server we are waiting to update it to the La2Enjoy as soon as.

 - setsex admincommand allows only etc, female and male states. There is no more toggle possibility. If you set nothing or a wrong Sex, it defines it as male by default. If the character sex is already setted to the given sex, then it doesn't edit it.
- Fun fact : etc state for player looks like female. For koreans, women are objects...
Sex-based collision implementation
 - Fix oversized weapons on females (notably visible for dwarves).
- Rework throne sit system to be stored on its own int, because it was using mount system int and was causing issues.
- Fix movement multiplier.
- You can't walk anymore if you're mounted (avoid moonwalk issue).
- Few animation based interactions use movement multiplier ; drop getAnimationTimer().
- Multiple uneccessary overidden methods are cleaned up.
- Fix player based water speed (not based on run speed, got its own value).
- Fix player based walking speed (not based on run speed, got its own value).
- Added messages for pet items equip/unequip.
- Fix the walking/running and food visual updates on pet window when autofeeding.
- Added distance check for player > pet items transfer.
- Fix a critical issue with pet > player inventory transfer on pet unsummon.
- Fix doesPetNameExist method to fit with L2OFF (also avoid String operations).
 - Fix the annoying issue with summons single attack (erm, my fault).
Geodata is now mandatory.
- merged geodata and pathfinding packages/classes, now we have only one Geoengine package and Geoengine class - better structure overview and removal of unnecessary calls between PathFinding and GeoData.
- Geoengine is now mandatory to start up server because of new upcoming features (doors, fences, new npc spawn manager) - cleaned up configs and related classes.
   - adding missing javadoc everywhere, adding comments to critical sections.
   - merged GeoData and PathNode admin handlers/commands.

Movement fix
   - Fix strange movement rollback on skill spam.
   - Fix stackoverflow issue.
   - Fix target status (little circle color becoming red on attack).
   - Reduce global aggro timer, from 2min to 1m30.
   - Edit chasing mob distance check. Passive and aggressive mobs leave fight if a 2000 distance is reached.
   - Drop attackRange from CharTemplate. Edit NPCs XMLs to reflect the change. Monsters use directly weapon range. Fix NPCs archers range (from 1100 to 500).
   Core side
      - The player now runs to the target when skill is under reuse and target out of range.
      - CPHEAL_PERCENT type is dropped (unused).
      - Toggle skills can't be desactivated anymore while in combat.
      - You can't stack anymore Fear, Sleep, Root && Stun effects. Ty xblx.
      - ExRegenMax packet implementation (temporary health gauge on HoT use). Ty svipben to catch it up, and RooT for writing style.
Old version :
Each object (item, npc, player, summon) had its own knownlist, aka a Map holding surrounding objects. Objects were added/removed according owner's region and a self radius (getDistanceToWatch)

Why it sucked :
   - You needed to update map every time you added/remove. Even if ConcurrentHashMap is performant, that could be painful on big operations (sieges, mass kills, etc).
   - The data was extremely redundant ; for 2000 NPCs, there was 2000 knownlist holding each 1999 entries (excluded himself).
   - The data could scale really, really fast according number of surrounding NPCs, leading to important RAM/CPU usage.
   - A task, called every second, was updating every single region (11260 regions) objects to forget objects.
   - Added to the data being extremely redundant between knownlists, the same info was hold into WorldRegion's object maps (as knownlist feed upon those maps).
   - The definitive list of possible targets was cutted first by getVisibleObjects(2000), getDistanceToWatch, then by radius, leading to compute multiple times the same thing.
New version :
   - We use WorldRegion maps as reference.
   - We use setRegion as an passive update system. Which means a single setRegion is needed to refresh every object included in surrounding regions.
      - Regions we leave (aka, old region neighborhood but not part of new region neighborhood) are updated with removeKnownObject.
      - Regions we enter (aka, new region neighborhood but not part of old region neighborhood) are updated with addKnownObject.
      - Leftover (shared regions between old and new neighborhood) isn't processed.
Benefits :
   - No more maps for every object = instant RAM save. No more dangerous RAM scaling when gathering important group of NPCs.
   - Cut a entire layer (before WorldRegion CHMap was updated, and WorldRegion's objects knownlists aswell. Now, only WorldRegion is updated).
   - Teleport system during siege is entirely redone and fixed. All ppl are moved to second closest town, no matter what.
   - Drop SiegeManager and split content between castle entity initialization, Config, CastleManager. getSieges() method is dropped, use getCastles() / getSiege on a for loop to get them.
   - When a Life Control or Flame Control Tower is destroyed, a little, not-attackable version of it spawns.
   - Add 2 SystemMessage related to sieges (when all life controls are destroyed, and when you try to use L2Doormen open/close doors function when castle is being sieged).
   - Add Ressurection siege conditions (can't ress if not participant to a siege, if attacker hasn't a flag or if defender hasn't anymore Life Crystals).

*Test Server: We have access to the same server as La2Enjoy but it's on test mode,there we can make changes without scare about what will happened if something goes wrong !
Events / Olympiad Games Started !
« Last post by admin on January 17, 2017, 07:50:21 PM »
Olympiad Games Started !

Retail olympiad game.Only with A grade ! And no custom items, only A grade armors-weapons-jewellery
and no epic jewellery !
Olympiad Starts: 19:00
Olympiad Ends: 21:00

Announcements / Final Official ServerMachine Is Online
« Last post by admin on January 10, 2017, 06:15:35 PM »

Announcements / La2Enjoy Description
« Last post by admin on January 08, 2017, 01:25:41 AM » Description  Informations

This page explains about the basic La2Enjoy features and gives some information !

Rates: xp 200x / sp 200x / adena 100x
Server: Full Official C6 server (retail server) with custom modifications.
Gameplay: No weight limit, Buffs 2 hours, Subclass, No class change quests, increased movement speed on all classes.

AIO NPC Buffer

There is a support buffer spawned in every important town.
The buffs last for 2hours and are free,also you can choose the default "Fighter" or "Mage" buff set or you can create your own scheme.

Character Creation

A new character will spawn in the basement of Ivory Tower. There you can buy equipment at Master Shop and then you must found "Global Gatekeeper" to teleport you at the "Level Up Zones [1-80]" !
The new character will start with all the needed items INCLUDING the Quest items (no more searching for the right quest items for class transfers).
You will be able to use Private Messages( pms ) and Shout after you reach 20 level.

Low level Protectors
All the low level zones up to 60 level are protected by our low level zone guards.
These guards kill red players in order to give new and low level players a fair chance to train up to a decent level.

Third Job Change
As soon as your character is 76 level or above, you are able to do the 3rd occupation change that can be done at the NPC class changer “Roy the Cat”.


La2Enjoy has "Noblesse Item" You can click it double times and you get the noblesse , you can buy it from "Special Vote Shop" !

Retail olympiad game.Only with A grade and only without class definition ! And no custom items, only A grade armors-weapons-jewellery and no epic jwlry !
Olympiad Starts: 18:00
Olympiad Ends: 24:00

Once you have become noblesse you have the chance to change into an other order to do so you will need to visit Master Gregory.
(the subclass manager) who is standing in front of Giran. He will provide you with the required items
witch you need to have in order to make the subclass.

S Grade Weapons and Special Abilities
To obtain an S grade weapon you need to farm Fire mantras. You can farm theses items at the Elven Fortress and Mos and Elven Ruins.
and at the High Rate Event. 300 Fire mantras are needed to make an S grade weapon.
You need another 300 Fire mantras, 300 Water mantras, 300 Wind mantras, for the SA.

S grade Armors and Apella
In La2Enjoy you can find a great way of powering up your armors and jewels. Upgrade is the custom system with witch you have the change to increase the defence
of your S grade armors and even transform it into Apella.collecting mantras and increasing the % of your armors and jewels is easyer if you farm in groups at the special
zone at Party zone Easy or Hard where monsters with Boosted drop and stats can be found the Hard zone have more drops than Easy !


Some things you need to know before you start to Upgrade your armor:
– Upgrade can not fail.
– As soon as 1 part of your armor set has a different % than the rest, you will lose your set bonus.
– You will not lose enchants on the armor if you Upgrade it.
– With heavy armor, you need to get the
upper & lower body parts to 100% before you can turn it into a full body Apella.

Custom Boss Jewels
They can be collected only by killing the Raid Bosses that owns them, example Earring of Garacsia can be droped only by Cherub Galaxia.
Earring of Garacsia: MP +31, +10% bow resistance and +7 speed.
Earring of Ipos: MP +31, +10% dagger resistance and +7 speed.
Earring of Kandra: MP +31, +20% wind resistance and +7 speed.
Earring of Von Helman: MP +31, +20% dark resistance and +7 speed.
Earring of Vermilion: MP +31, +20% fire resistance and +7 speed.
Earring of Falston: MP +31, +20% water resistance and +7 speed.
Ring of Horuth: MP +21 and +10% P.Def.
Ring of Mos: MP +21 and +10% M.Def.
Ring of Shadith: MP +21 and 500% faster hp regen.
Ring of Tayr: MP +21 and +100 bow range.
Necklace of Hekaton: MP +42 and +15% CP.
Necklace of Brakki: MP +42 and +60% resistance to most of the debuffs.
Necklace of Naga: MP +42 and +15% HP

PK Manager
When a player gets more than 5 PK he risks loosing his items.

Offline Shop System
Just make your shop buy or sell and click "Exit" then your offline shop set it up! Remember don't "Restart" only "Exit"

Unique Flag pvp-zone system
Unique farming areas.
Unique PVP tattoos.

Wedding system.
Npc skill enchanter.
Auto learn skills
Pvp/pk show on title.
Top 10 pvp/pk in game.
Interlude retail skills.
Perfect class balance.
More then 20 active raid bosses.
Server is secured with Smartguard.

.tvtjoin .tvtleave - Join or leave tvt event.

Announcements / Connection problems instructions
« Last post by admin on January 06, 2017, 11:57:09 PM »
Have connection problems ? Errors ? This guide must help you !

Critical error on login / Stuck on login fix:
1. Unzip it to Lineage 2 game folder. (NOT in system folder)
2. system name must be "system" and NOT renamed like "La2Enjoy..."
3. Run l2fix.cmd files (as Administator)
4. Confirm when get promted about registry changes.
5. Start lineage2 and login in game.

Windows 10 can have problems with connection.
If you have issues with Windows 10 !
Download and insert this file to system catalog:
If still have problem try to install/update framework.
Try to run lineage as administrators.
Still have problems ? Be sure that you closed all open programs, turned off antivirus. Because we have much protections, for that you can get errors or disconnects.
Or try search info from us forum page by other players.
Pages: [1]